Las opiniones han empezado a llegar y algunos califican a Breath of the Wild como uni de los mejores juegos hoy en día, pero ¿como era antes de ser lo que ahora vemos?
Satoru Takizawa quien fue el encargado de la dirección de arte de la nueva entrega de la franquicia dio una conferencia en GDC 2017 donde dio a conocer un poco del arte conceptual del juego, versiones bizarras, invasiones Alien, y hasta una guerra total.
Joining us at #GDC17 today is Mr. Fujibayashi, Mr. Dohta, and Mr. Takizawa from the Breath of the Wild development team. pic.twitter.com/CEk2pkSy0h
— Nintendo of America (@NintendoAmerica) March 1, 2017
Esta información se dio a conocer a través de la cuenta oficial de Twitter de la empresa, mismas que te compartimos a continuación.
What does this look like to you? It might look like the original The Legend of Zelda, but it plays a key role in today’s panel! pic.twitter.com/pt3Jau7QFE
— Nintendo of America (@NintendoAmerica) March 1, 2017
What are the elements that make up #Zelda: Breath of the Wild? It’s a matter of physics and chemistry of course! pic.twitter.com/jRirlH9Djp
— Nintendo of America (@NintendoAmerica) March 1, 2017
Mr. Dohta on the increasing freedom and complexity of this #Zelda: “My excitement was coming not as a developer, but as a player.” pic.twitter.com/wo0dFuVMnT
— Nintendo of America (@NintendoAmerica) March 1, 2017
The 2D #Zelda prototype we discussed earlier? It was actually 3D, running BotW’s physics and “chemistry” engine in the background! pic.twitter.com/xouThXgwqb
— Nintendo of America (@NintendoAmerica) March 1, 2017
Just development things ? The #Zelda team was caught off guard, but pleasantly surprised by the portability of #NintendoSwitch pic.twitter.com/n1byyVjCIk
— Nintendo of America (@NintendoAmerica) March 1, 2017
Link himself went through some trial and error. Meet Biker Link, Tracksuit Link and Musician Link. Tag yourself, #Zelda fans! pic.twitter.com/l2OLxZs4TV
— Nintendo of America (@NintendoAmerica) March 1, 2017
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