Desde Hitman hasta Tomb Raider y mucho más será de lo que los desarrolladores nos platicarán durante las mesas paneles a celebrarse dentro del Games Developers Conference que se realizará este fin de semana en la ciudad de San Francisco, California en los Estados Unidos. A continuación te compartimos la lista completa de las mesas que se celebrarán del 14 al 18 de marzo.
- Advanced Graphics Techniques Tutorial Day: Rendering Hitman with DirectX 12
- Jonas Meyer – Lead Render Programmer de IO Interactive
- 14 de marzo, 11:20-11:50 a.m.
- A «Life is Strange» Case Study: Using Interactive Storytelling and Game Design to Tackle Real
- Michel Koch – Co-Game Director / Art Director de DONTNOD Entertainment
- Raoul Barbet – Co-Game Director de DONTNOD Entertainment
- 14 de marzo, 5:30-6:00 p.m.
- Raid on Rise: Narrative Creation on «Rise of The Tomb Raider»
- Rhianna Pratchett – Writer, independiente
- John Stafford – Lead Narrative Designer de Crystal Dynamics
- Cameron Suey – Narrative Designer de Crystal Dynamics
- Tore Blystad – Performance Director de Crystal Dynamics
- Jeff Adams – Senior Story Artist de Crystal Dynamics
- Noah Hughes – Creative Director de Crystal Dynamics
- 15 de marzo, 10 – 11 a.m. Room 3016, West Hall
- Custom Tools that Power Eidos-Montreal’s Narrative-Driven Experiences
- Jean-Normand Bucci – Director of Labs, R&D department de Eidos-Montréal
- Hubert Corriveau – Environment Director de Eidos-Montréal
- 16 de marzo, 12:30 – 1:30 p.m. Room2014, West Hall
- Real-time Procedural Percussion Scoring in Tomb Raider’s Stealth Combat
- Philip Lamperski – Audio Designer de Crystal Dynamics | Bobby Tahouri – Compositor independiente
- Wednesday, March 16th, 12 – 12:30 p.m. Room 3002, West Hall
- More Explosions, More Chaos, and Definitely More Blowing Stuff Up: Optimizations and New DirectX Features in Just Cause 3
- Emil Persson, Head of Research de Avalanche Studios
- Antoine Cohade, Graphics Application Engineer de Intel
- 16 de marzo, 3:30-4:30 p.m.
- GPUOpen – Unlocking Game Development with Open Source
- Nicolas Thibieroz – Senior Manager, Gaming Engineering de AMD
- Jason Stewart – Developer Technology Engineer de AMD
- Jean-Normand Bucci – Director of Labs, R&D department de Eidos-Montréal
- 16 de marzo, 3:30–4:30 p.m. Room 2024, West Hall
- Distilling Franchise: A Lara Croft GO Postmortem
- Antoine Routon – Technical Direction de Square Enix Montréal
- 17 de marzo, 10 – 11 a.m. Room 134, North Hall
- Improving geometry culling for Deus Ex: Mankind Divided
- Nicolas Trudel – Graphics Programmer de Eidoss – Montréal
- 17 de marzo, 4-5 p.m. Room 3007, West Hall
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