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Desde Hitman hasta Tomb Raider y mucho más será de lo que los desarrolladores nos platicarán durante las mesas paneles a celebrarse dentro del Games Developers Conference que se realizará este fin de semana en la ciudad de San Francisco, California en los Estados Unidos. A continuación te compartimos la lista completa de las mesas que se celebrarán del 14 al 18 de marzo.

 

  • Advanced Graphics Techniques Tutorial Day: Rendering Hitman with DirectX 12
    • Jonas Meyer – Lead Render Programmer de IO Interactive
    • 14 de marzo, 11:20-11:50 a.m.
  • A “Life is Strange” Case Study: Using Interactive Storytelling and Game Design to Tackle Real
    • Michel Koch – Co-Game Director / Art Director de DONTNOD Entertainment
    • Raoul Barbet – Co-Game Director de DONTNOD Entertainment
    • 14 de marzo, 5:30-6:00 p.m.
  • Raid on Rise: Narrative Creation on “Rise of The Tomb Raider”
    • Rhianna Pratchett – Writer, independiente
    • John Stafford – Lead Narrative Designer de Crystal Dynamics
    • Cameron Suey – Narrative Designer de Crystal Dynamics
    • Tore Blystad – Performance Director de Crystal Dynamics
    • Jeff Adams – Senior Story Artist de Crystal Dynamics
    • Noah Hughes – Creative Director de Crystal Dynamics
    • 15 de marzo, 10 – 11 a.m. Room 3016, West Hall
  • Custom Tools that Power Eidos-Montreal’s Narrative-Driven Experiences
    • Jean-Normand Bucci – Director of Labs, R&D department de Eidos-Montréal
    • Hubert Corriveau – Environment Director de Eidos-Montréal
    • 16 de marzo, 12:30 – 1:30 p.m. Room2014, West Hall
  • Real-time Procedural Percussion Scoring in Tomb Raider’s Stealth Combat
    • Philip Lamperski – Audio Designer de Crystal Dynamics | Bobby Tahouri – Compositor independiente
    • Wednesday, March 16th, 12 – 12:30 p.m. Room 3002, West Hall
  • More Explosions, More Chaos, and Definitely More Blowing Stuff Up: Optimizations and New DirectX Features in Just Cause 3
    • Emil Persson, Head of Research de Avalanche Studios
    • Antoine Cohade, Graphics Application Engineer de Intel
    • 16 de marzo, 3:30-4:30 p.m.
  • GPUOpen – Unlocking Game Development with Open Source
    • Nicolas Thibieroz – Senior Manager, Gaming Engineering de AMD
    • Jason Stewart – Developer Technology Engineer de AMD
    • Jean-Normand Bucci – Director of Labs, R&D department de Eidos-Montréal
    • 16 de marzo, 3:30–4:30 p.m. Room 2024, West Hall
  • Distilling Franchise: A Lara Croft GO Postmortem
    • Antoine Routon – Technical Direction de Square Enix Montréal
    • 17 de marzo, 10 – 11 a.m. Room 134, North Hall
  • Improving geometry culling for Deus Ex: Mankind Divided
    • Nicolas Trudel – Graphics Programmer de Eidoss – Montréal
    • 17 de marzo, 4-5 p.m. Room 3007, West Hall

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